Gaming Feedback

Rainbow Six Siege is a first-person shooter game. The aim of the game is to disarm the boom, secure objectives and rescue hostages. The audience have shaped this because they released an ‘alpha’ version of the game. For those of you that don’t know an ‘alpha’ version is , it is an unfinished game so that people could play on it and then go and submit feedback on to the website in order to improve the game and say what content they would like to see in the game.

Personally, I believe that this is an excellent idea because with the feedback the audience provided, it means that the creators of the game can shape the content exactly how the audience wants it. By doing that then the audience will be more satisfied and enjoy it more.

The feedback from the community was significant as they solved problems within the games such as the technical issue of fixing ‘bugs’ and the game also fixed the problem of balancing weapons which means none of them were overpowered.

The manufactures of the game released a statement: “We wanted to address the things that you cared about the most based on your experience from this testing period. Thank you again for your participation and we can’t wait to see what you think during the Closed Beta”. (Ubisoft, 2015)

In the future who knows this might become a regular thing to the point where we are working for the media and not even realising it. How far can it go?



1 Comment

  1. I really like this example because as a non-gamer I would never have thought to look at a video game as an example of audience participation. I find it interesting that you point out at the end how we may end up at a point where we are almost working for these companies without knowing it. Sure we think its great to get to have our say on a game so that the company can return to us a better version more suited to our needs, but is the company not using us to make a better game so that they then get more sales and people playing? Really makes you think.

    Liked by 1 person

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